I am junior 3d artist with over 6 years of experience using 3d max behind me. I specializing in 3d modelling in 3d max.
Sadly I lost all my reference images due to hard drive failure. I was lucky that I had back up of this model otherwise I would have to start over again with no reference images.
Now let’s look at the making of RPG Rocket.
Now let’s talk about this 3d model.
I created the RPG Rocket using 3ds Max 2012.
I never created any of these textures as I did buy the texture packs. I then applied some of the textures that I purchased to RPG Rocket within keyshot 5.
I then set to work tweaking the setting within keyshot 5.
Then I rendered this model in keyshot 5.
This 3d model was only made for my portfolio.
Now let’s take a look at the Interactive Model.
I hope this has given you an inside of how I make my models and I hope I have given you inspiration on your next model.