I am junior 3d artist with over 6 years of experience using 3d max behind me. I specializing in 3d modelling in 3d max.

Now let’s look at the making of Rusted Old 3d Light House.

Rusted Old 3d Light House Textured 3d Model
Rusted Old 3d Light House Textured 3d Model
Rusted Old 3d Light House Textured 3d Model
Rusted Old 3d Light House Textured 3d Model
Rusted Old 3d Light House Textured 3d Model
Rusted Old 3d Light House Textured 3d Model
Rusted Old 3d Light House Textured 3d Model
Rusted Old 3d Light House Material/Texture
Rusted Old 3d Light House Material/Texture
Rusted Old 3d Light House Material/Texture
Rusted Old 3d Light House Material/Texture
Rusted Old 3d Light House Material/Texture
Rusted Old 3d Light House Material/Texture
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House Reference Images
Rusted Old 3d Light House In Progress Screenshots
Rusted Old 3d Light House In Progress Wire Frame Screenshots
Rusted Old 3d Light House In Progress Screenshots
Rusted Old 3d Light House In Progress Wire Frame Screenshots
Rusted Old 3d Light House In Progress Screenshots
Rusted Old 3d Light House In Progress Wire Frame Screenshots

Now let’s talk about this 3d model.

I created the Rusted Old 3d Light House using 3ds Max 2012.

I never created any of these textures as I did buy the texture packs. I then applied some of the textures that I purchased to my Rusted Old 3d Light House within keyshot 5.

I then set to work tweaking the setting within keyshot 5.

Then I rendered this model in keyshot 5.

This 3d model was only made for my portfolio.

Now let’s take a look at the Interactive Model.

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    I hope this has given you an inside of how I make my models and I hope I have given you inspiration on your next model.

    I am junior 3d artist with over 6 years of experience using 3d max behind me. I specializing in 3d modelling in 3d max.

    Now let’s look at the making of 3d Bar.

    Bar Textured 3d Model
    Bar Textured 3d Model
    Bar Textured 3d Model
    Bar Textured 3d Model
    Bar Textured 3d Model
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Reference Images
    3d Bar Work In Progress Screenshots
    3d Bar Work In Progress Wire Frame Screenshots
    3d Bar Work In Progress Wire Frame Screenshots
    3d Bar Work In Progress Screenshots
    3d Bar Work In Progress Screenshots
    3d Bar Work In Progress Wire Frame Screenshots
    3d Bar Work In Progress Screenshots
    3d Bar Work In Progress Wire Frame Screenshots
    3d Bar Work In Progress Screenshots
    3d Bar Work In Progress Wire Frame Screenshots
    3d Bar Work In Progress Screenshots
    3d Bar Work In Progress Wire Frame Screenshots

    Now let’s talk about this 3d model.

    I created the 3d Bar using 3ds Max 2012.

    I never created any of these textures as keyshot 5 comes with pre-loaded texture for use to use.

    I then set to work tweaking the setting within keyshot 5.

    Then I rendered this model in keyshot 5.

    This 3d model was only made for my portfolio.

    Now let’s take a look at the Interactive Model.

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      I hope this has given you an inside of how I make my models and I hope I have given you inspiration on your next model.